Throughout the first 2,5 years of my bachelor I developed a vision where I want to use design thinking to unravel complex challenges, empower people to actively participate in creating change, while stimulating a feeling of confidence and comfort. This vision together with my skill set as a designer fitted perfectly in my graduation project.
I designed TinkerKit, an ideation toolkit that stimulates the creativity of participants by enabling them to embody their ideas during creative sessions. Making concepts tangible triggers the engagement and aid the conversation between different participants. Complex challenges ask for collaboration between divergent groups of people, co-design is a means to facilitate the conversation between multiple stakeholders. However, there is a high threshold for non-designers to get into a creative mindset and fully engage. By designing a toolkit that supports creative sessions, I believe that people who otherwise would have felt out of place, can now understand their value in such a process.
The kit consists of a digital platform and physical objects. The set contains various types of playful objects that acts as a tool for storytelling, ideating, setting scenarios and fidgeting during conversations. All the items can be used as building blocks through multiple magnetic connections. A digital platform guides users through TinkerKit sessions. Depending on the group composition: non-designers, co-design or design natives, a session has a different level of guidance and open-endedness. This is because a group of non-designers require more specific instructions than a group of people with design experience.
Each session consists of a set of rounds with a time limit. After each round, users capture their progress through a photograph in the digital capturing tool. The platform creates an indistinct graphic of the photograph and provides instructions on how to use this for annotations. The platform is fully responsive, therefore users can choose to print the graphic or use a digital sketching program to annotate the graphic through e.g. a tablet.After a session, participants get the set of annotations synchronized to their profile. After an extended period of time, users are able to generate a meaningful overview that they can use to build upon for future sessions.